The timbre of these resonators is controlled with a series of feedback, damping, and “soft” (a kind of wave-shaping) controls. And the tuning of these resonators can be controlled incredibly precisely. Instead, it uses a massively parallel bank of physically-modeled resonators, one per horizontal row of pixels to make the sound. This, or a graphic specially made in a drawing program is then converted into sound with sine-wave, or other waveform, oscillators, one per horizontal row of pixels, summed to make the final sound. In some of these programs, a sound is analysed with a Fast Fourier Transform (FFT) to produce a sonogram of the sound. And other graphic programs, such as Coagula, Meta-Synth, AudioPaint and Photosounder, among others, have all used a similar method to produce sound controlled by graphics. Of these, the one that survived was Murzhin’s ANS synth, which is today available as the Virtual ANS softsynth for just about all platforms. Back in the 1950s, Percy Grainger in Australia and New York, Daphne Oram in the UK, and Evgeny Murzhin in Russia, had all devised means of using graphics to control oscillators. It uses a new take on an old technique – using graphics to control sound. 1 add on) is a new product from 2CAudio, the maker of such superb reverb plugins as Aether, Breeze, and B2. Kaleidoscope ( ) (Windows 7 and 8 and Mac OSX.7 and higher 64 bit and 32 bit $249.95, $324.95 with the Galbanum Architecture Waveforms Vol. Very powerful, and flexible, it uses a new paradigm – physically modeled resonators controlled by graphics to produce and modify sound. 2015 Kaleidoscope is a new approach to the use of graphics to control sound.
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